Beat Stickman: Beyond isn’t your typical video game. The way its graphics are made is also unconventional.
The whole point of publishing a game is to get people to play it. With Beat Stickman: Infinity Clones, I didn’t have any marketing plan and barely did any marketing stuff. But I was lucky though. The early players were showing me the love for the game, they appreciated my small updates made to the […]
Google’s suspension The original Beat Stickman game was only lucky enough to live on Google Play Store for a few hours and in Beta state. Google suspended the game because it was showing violent abuse of the figure (the Stickman). I submitted an appeal telling them about the story (the Stickman likes to be beaten, […]
Back in November 2017, when I was having a walk around Hoan Kiem Lake thinking of what game I would create next and the idea about Beat Stickman came up. The idea hadn’t come up from nowhere though. The idea was to mix 2 genres (that were trending on mobile at the time, and I […]
Beat Stickman’s dev is here, in case you wonder, we consist of only 1 person. I’m FVS, I’m mostly known by people as a programmer but in Beat Stickman, I do all jobs, from coming up with the idea, designing, coding, “graphics making”,…and marketing to bring the game to you. And I love it. Here’s […]